Refining our characters
The
backstory of the main two detectives
We had
already worked out that out two main characters would have a long standing past
with one another; 10 years prior to the start of the game, so the female would
have been 14 and the male 18 at the time. The duos lives become entwined with
one another when they witness the 'birth of magic'.
The man's
back story: He worked for the organisation (Which are hunting the two down
during the course of the game due to the birth of magic event), he was 'fast
tracked' of sorts into it, we wanted to avoid the word 'prodigy' as that
sounded like a far to cliché character type to use. The male is visiting the town
of which the female character is from on business- not concerning the event.
The 'leader' who takes him there soon develops to be the main man who chases
after them. He aspired to be a part of the organisation; who are essentially
the law in our world. However the man's 'image' of them is ruined after the
discovery that they don't want him or the girl alive.
The female's
back story: Just before the near enough cataclysmic event of her hometown; she
was supposed to be in school, however she pretty much skives off and finds her
way nearer to the outskirts of the town, up a tree. She loses her family in the
event, she tries to run back for them as the man saves her- but he stops her
from going back.
Coming up
with the characters wasn't as difficult as planning the event that set all this
in motion. We knew it was going to be enough to wipe out all witnesses but the
main 2 and the 'leader' who brings the man there. The seal on magic is
breaking; the seal being located underground, resulting in frequent
earthquakes. These earthquakes aren't thought of much with the town due to how
frequent they are, it becomes more so recently. During the man's visit, he is
massively freaked out by it- we decided he would have a fear of natural
disasters; but he doesn't think much of it as the rest of the townsfolk don't
react overly so to the quakes. There is an initial few quakes; sort of acting
like a calm before the storm. The man catches on that something really isn't
right and makes a break for the edge of town, possibly to get a better view of
the area; just as he veers closer to the females location the earth cracks;
poisonous miasma comes pouring out, near enough obliterating those living. As the man makes his escape, he spots the
miasma bursting forth, forcing him to quicken his pace. He spots the girl in
the tree mid escape and drags her along, he wouldn't leave someone for dead
given the opportunity to help; it all happens so quickly she doesn't know
what's going on, but she wants to go back- considering so random guy had just
whisked her off.
The two
evacuate the town relatively safely; not without a degree of exposure to the
substance. The miasma pretty much wipes out the central citizens; people
located further outward of its source, we came up with that the poison possibly
mutates them into monsters. The main characters exposure is not to such a harsh
extent, the female develops an ability to wield magic; the male is almost like
the opposite, his body almost rejects it- this mutates to become a natural
resistance to magic; both harmful and beneficial.
That night,
the man advises that the two of them get rest before anything else. The girl
leaves the camp, heading back to the site; she finds people at the outskirts
surveying the area. Before she even has the chance to get any closer, the man
spots her and hooks her back.
He reasons
with her that there is nothing they can do- this leads to the man pretty much
taking the girl under his wing, since she is still only a child technically.
After the
event, the girl initially resorts to petty thievery to get by; whereas the male
jumps straight into doing detective work, using knowledge he'd gained from his
time working for the organisation. The girl is unaware of the man's for around
3 years; she then catches on to what he is doing and demands to be a part of
it- her drive is to find out what exactly killed her family and this could help
her to that. The man shows her the ropes and the two of them prosper with their
wayward detective lifestyles.
Over the 10
years the female hones her magical abilities- not secretly.
The two get
annoyed with one another occasionally, but they know when their on the same
page.
-Other
traits
The female possibly
had slight kleptomaniac tendencies; like a knee jerk reaction as she sees it as
survival, not simply stealing.
BOTH of the
detectives cannot cook at all; the male however buys food from restaurants and
passes it off as his own- has done so for the past 10 years and still going. He
comes up with terrible, elaborate lies about how he made them, or an old family
recipe.
The girl had
found out about this about 1-2 years in, but has never called him out on it.
The
guard's back story
She was one
of the refugees saved and brought to the Capricorn's kingdom after the war
between them and Leo's kingdom. The King- prince back at the time; being the
one to take in the refugees, he later became king and brought peace amongst the
two.
She becomes
the princes guard when he reaches the age of 5, making her 18- she had been
with him since.
-The guard
is gullible, but very aware of laws and so forth
-very
protective of the prince and doesn't like 'commoners' getting too close to him.
The
prince's back story
'Facade' Prince
-sheltered
-strong
moral sense to help people
-likes to
help
-timid
He will flee
if in danger; but if someone else is in trouble the prince finds some courage.
-over
curious
-gets
kidnapped at some point in the plot; this turns to an endearing trait as it
twists to him saving the party.
"douche"
prince
-indifferent
-scheming
-uses
people; they are basically expendable to him.
-His motives
for the keeping magic free and disrupted is purely down to boredom.
He uses the
kings advisor- who was the spearhead for the war; his alliances still remain
with the previous king-the prince acquires information about the incident with
magic; and its history. The advisor believes himself to be the 'big cheese'
that the prince it working to meet his ends; whereas it is the prince.
The Libran
locked in the dungeon is the one to tip him off about magic; and by 'tip' him
off, we decided that it would be in the form or insane ramblings, hence why
they were locked away. The prince visits the dungeon at one point and the
ramblings perk the princes interest.
The different races
This has
been mentioned earlier in our project that we have fabricated 12 different
races- obviously we will not be going into great depth with all of them; but we
bounced around ideas to get a good grasp on the relationship between these
races and also to get to know the workings of our world better. Surprisingly we
managed to get through the races and even their relationships in the same
afternoon.
Pisces- They are essentially the
equivalent to mermaids; the majority of them living underwater. Some of them
live on the ocean; habitats built on the water- when their bodies are dry their
lower halves turn to legs. As they are capable of reaching such depths in the
water; they are suppliers of fine jewellery and treasures; also more difficult
to acquire food. Pisceans are a peaceful race, there are those, however who
feel that their adaptability makes them better than other races. Not many
people see these fish-like people often; very revered as a tourist spot as
their home is quite beautiful.
Aquarius- Sea faring folk; they are the
main pillar of support for fish stock and shipwrights. Sticking close to the
sea is where they consider their home; mostly cliff side towns or docks.
Physically, they are more resilient to the elements and very attuned to
meteorology-judging the state of the atmosphere.
Aries- Medics; they refined the
creation of medications and are naturally talented doctors. Their homes are
mostly situated on the moors; quite airy fairy, Aries are a very friendly race.
A common physical trait they all have is very fluffy, think hair; keeping the
warmth in with their life in a generally foggy place.
Taurus- Well built, stocky race; men
often grow horns. They are situated nearby wooded areas. thanks to their sheer
strength, Taurus make most of their living from carpentry and lumber mills;
along with that they are usually a forefront for combat. They make superb
warriors, the equivalent to a tank. They aren't a fierce race, but creation of
weaponry is also a specialty of them.
Capricorn- One of the most powerful and
prosperous races; with a reigning royal family. More to be confirmed
Cancer- Six armed people, situated in
boggy, swamp areas; they are quite a reclusive race and self conscious. They
haven't had a great past with other races so they prefer to stick to
themselves. They don't play a big impact of the economy much anymore; they used
to make good all round workers thanks to their multitude of limbs and strong
endurance.
Scorpio- Desert dwellers; they are
dotted around in small tribes; similar to Cancer, they too are seldom seen
outside their own encampments. They have developed toughened skin due to their
living conditions; alongside this they are more resistant to poisons. Scorpio
are honed as skilled assassins, or most stealth orientated abilities. Mostly
quite self sufficient and don't feel the need to rely on the other races.
Libra- The most spiritually attuned of
races, they are slender and have developed pointed ears, stories say that it is
what helps them hear the land. (Sort of like elves). They are very nomadic;
enjoying their lives around nature so it is uncommon to see them in larger
cities, particularly those more industrially advanced. They're peaceful, but
their lifestyle makes them somewhat difficult or annoying to deal with.
Virgo- The most common and most
populated race is the Virgo; these are adaptable in most areas, they are
basically humans. Very versatile beings, they prosper greatly with learning new
things. Due to their plentiful population Virgo are often seen within
communities of other races. Their bodies haven't adapted to their habitats but
they are a versatile race and not one to be looked down upon.
Sagittarius- Residing mostly in the
woodland, the Sagittarius are also somewhat reclusive; the most contact they
are known for is with the Taurus race over the cutting down of their home. They
have sharp eyes and have perfected the art of sharpshooting; making natural
archers. What sets them apart greatly from most of the other races is their
appearance is the most different; with the upper half of their body being that
of a humans, their lower halves are of a horse, this proves to give them
fantastic endurance and makes them one of the fastest races on land.
Sagittarius also developed a postal system, thanks to their great speed; also
pulling along larger objects. Never ride on the back of a Sagittarius, they are
a proud race and it is a great offense to do so.
Leo- Highly respected race and
currently their home is the capitol; they are the most prosperous for the
upcoming industrial movements. They are very proud and all share similar
golden, thick mane-like hair. Leo are infamous for their knights, adorned with
their lion armour. Despite such infamy and pride; they are an open minded race,
they are very dedicated and strong willed.
Gemeni- Possibly the most secluded and
least known race, the Gemini reside on an island away from everyone. They are
one of the oldest and most magically attuned of the 12; they hold the knowledge
of the true history of the world and the secrets behind the seal on magic.
Gemini also hold the most unusual appearance in the fact that the undergo a
physical change when exposed to the moon; during the day they all have pale
skin and dark hair, during the night it inverts: their skin darkens and hair
becomes white. Visitors who so much as veer close to their island seldom see
the natives; go so far as cloaking themselves to avoid being seen. The
transformation they go through has a single night a month, on a new moon,
Gemini remains unchanged. This is a very spiritual time for them; it is a night
where their seers experience visions and are at their most connected with
magic; this is also when they choose their seers. When chosen the Seers
appearance makes a permanent change of their hair staying stark white along
with their skin.