Sunday, 21 October 2012


Coming up with character names and a title for our game

 

Before be started on this; Kyle put down a few more ideas on the whole reason behind the magic being unsealed.

-It is someTHING

-It was corrupted at some point in the past leading to it being sealed.

-It is an millennial thing, the seal breaks every cycle and must be re-sealed.

^ This also leads to a later pair of characters that join the party after the princes betrayal, a brother and a sister. They are both Gemini; the sister chosen as a Seer. The player has a choice whether to leave the broken seal and let it run it's course or seal it away at the expense of sacrificing the sister. This will be elaborated as this feeds in really well with my research report; hence we did alter the whole 'seal' situation to this.

 

Not long after fleshing out our world and characters we'd forgotten a small issue with the fact our characters didn't have names, nor did we have a proper title since 'sinner sandwich' was only a working one and we really didn't want to leave the title till the last minute.

We started with the characters; the prince, we looked primarily at names of gods or any that bared relevance to his deceptive or timid nature. I had done prior research for possible names for the prince, but most were aimed at his race leaning towards a goat.

Our few that we had picked out as a group were:

-Daedalus (Clever worker), possibly an alteration of that name

-Aeron (Form of Agrona, a masculine deity), a contradiction of the princes physique

-Cael (Slender), pointing at the princes physique yet again.

 

Once we finished the search, it was pretty unanimous that we wanted the prince to be called Aeron. It was a more appealing name and the meaning make it stick out for us.

 

Picking out the guards name was possibly the longest one of the bunch, for some reason we really struggled with possible names for her. They varied from old English names, lion related to flower like names. We managed to settle on the name Astra; although there were still some questions over it.

 

Thankfully the two detectives did not take nearly as long; Kyle had prior looked into names for the characters, of which Jade and I looked over and we all liked:

 for the male- Eli

and the female- Costé (Estoc backwards-a type of rapier)

 

The title

Now this had us tearing our hair out. We had looked at Normal and Latin names of things to do with the Zodiac or a large change/ break. We wanted it to tie in with the theme of the game. Words with 'Zodiac' or 'Deliverance' in the title were our main focus; it moved to words that were along the same lines as 'break'; as the breaking of the seal of magic in our game. Our group typed up the meaning of Zodiac in Latin and found the term 'Orbis signifier'; we didn't want that as out title but the word orbis really stuck out for us. Orbis, meaning circle, rotation; fitting the whole zodiac idea and the magic's seal concept. Picking out Orbis made the rest of the title a little easier to find ideas, which was only two really.

Orbis Break and Orbis Shift; Break was something we were bouncing around with initially so we decided on 'Orbis Break'.

 

I also suggested that while were we at it that we go over possible names for the area featured in our demo. From what the general appearance and inspiration we were looking at for that location we looked at old English style village names. The village/ small town would be inspired from old medieval buildings, featuring a graveyard; the point of which they visit it is raining and had a dank, unwelcoming feel to it.

A few names that caught our eye

Foxfork

Cottersgreave

Umberlore

Fluddgrove

Highby

Fleetway

Braithemount

 

Much to our convenience was all really liked the last name and picked that to be the official name of the town without much deliberation at all. The detectives find themselves in the murky town of Braithemount at the start of the game.

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