Coming up with character names and a
title for our game
Before be
started on this; Kyle put down a few more ideas on the whole reason behind the
magic being unsealed.
-It is
someTHING
-It was
corrupted at some point in the past leading to it being sealed.
-It is an
millennial thing, the seal breaks every cycle and must be re-sealed.
^ This also
leads to a later pair of characters that join the party after the princes
betrayal, a brother and a sister. They are both Gemini; the sister chosen as a
Seer. The player has a choice whether to leave the broken seal and let it run
it's course or seal it away at the expense of sacrificing the sister. This will
be elaborated as this feeds in really well with my research report; hence we
did alter the whole 'seal' situation to this.
Not long
after fleshing out our world and characters we'd forgotten a small issue with
the fact our characters didn't have names, nor did we have a proper title since
'sinner sandwich' was only a working one and we really didn't want to leave the
title till the last minute.
We started
with the characters; the prince, we looked primarily at names of gods or any
that bared relevance to his deceptive or timid nature. I had done prior
research for possible names for the prince, but most were aimed at his race
leaning towards a goat.
Our few that
we had picked out as a group were:
-Daedalus
(Clever worker), possibly an alteration of that name
-Aeron (Form
of Agrona, a masculine deity), a contradiction of the princes physique
-Cael
(Slender), pointing at the princes physique yet again.
Once we
finished the search, it was pretty unanimous that we wanted the prince to be
called Aeron. It was a more appealing name and the meaning make it stick out
for us.
Picking out
the guards name was possibly the longest one of the bunch, for some reason we
really struggled with possible names for her. They varied from old English
names, lion related to flower like names. We managed to settle on the name
Astra; although there were still some questions over it.
Thankfully
the two detectives did not take nearly as long; Kyle had prior looked into
names for the characters, of which Jade and I looked over and we all liked:
for the male- Eli
and the
female- Costé
(Estoc backwards-a type of rapier)
The title
Now this had
us tearing our hair out. We had looked at Normal and Latin names of things to
do with the Zodiac or a large change/ break. We wanted it to tie in with the
theme of the game. Words with 'Zodiac' or 'Deliverance' in the title were our
main focus; it moved to words that were along the same lines as 'break'; as the
breaking of the seal of magic in our game. Our group typed up the meaning of
Zodiac in Latin and found the term 'Orbis signifier'; we didn't want that as
out title but the word orbis really stuck out for us. Orbis, meaning circle, rotation;
fitting the whole zodiac idea and the magic's seal concept. Picking out Orbis
made the rest of the title a little easier to find ideas, which was only two
really.
Orbis Break
and Orbis Shift; Break was something we were bouncing around with initially so
we decided on 'Orbis Break'.
I also
suggested that while were we at it that we go over possible names for the area
featured in our demo. From what the general appearance and inspiration we were
looking at for that location we looked at old English style village names. The
village/ small town would be inspired from old medieval buildings, featuring a
graveyard; the point of which they visit it is raining and had a dank,
unwelcoming feel to it.
A few names
that caught our eye
Foxfork
Cottersgreave
Umberlore
Fluddgrove
Highby
Fleetway
Braithemount
Much to our
convenience was all really liked the last name and picked that to be the
official name of the town without much deliberation at all. The detectives find
themselves in the murky town of Braithemount at the start of the game.
No comments:
Post a Comment