Originally a
GameCube release, it later came out on the Wii with an added title of 'Resident
Evil Archives'.
I looked
into this game solely for the puzzles featured in it; the older Resident Evil instalments
featured a lot of puzzles, which seems to have slowly faded away within the
more recent games. I literally just picked one of the games from the series
that I owned and played through to get an idea of the puzzles; I'm quite glad
that I picked out 'Zero' as it utilized similar assets to a puzzle that are
already present in RPG Maker, which are chess pieces. I won't be copying it
exactly but it gave me a good idea as to the variety that I can potentially
work with puzzle wise.
The chess
piece puzzle involves having to push the piece around that fit with the smaller
chess boards alignment, a basic idea but really effective when applied to a
well thought out setting for it.
Another
puzzle that really stuck out for me was the Animal statues.
"Six souls,
imprisoned within the chains of death. Rekindle the
flames of life from
the spirits of the weak!"
So the player must
light the flames before the statues in order of their strength; each of the
statues each have a riddle of sorts written on them.
The basic premise
to this is triggering the switches in the correct order but with a riddle
making it a bit more of a challenge.
These two puzzles
in particular I'd like to try and integrate something like this into the
technical report- demo on RPG maker, to see if it works well.
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