Wednesday, 14 November 2012

Resident Evil Zero


 

Originally a GameCube release, it later came out on the Wii with an added title of 'Resident Evil Archives'.

I looked into this game solely for the puzzles featured in it; the older Resident Evil instalments featured a lot of puzzles, which seems to have slowly faded away within the more recent games. I literally just picked one of the games from the series that I owned and played through to get an idea of the puzzles; I'm quite glad that I picked out 'Zero' as it utilized similar assets to a puzzle that are already present in RPG Maker, which are chess pieces. I won't be copying it exactly but it gave me a good idea as to the variety that I can potentially work with puzzle wise.

The chess piece puzzle involves having to push the piece around that fit with the smaller chess boards alignment, a basic idea but really effective when applied to a well thought out setting for it.

Another puzzle that really stuck out for me was the Animal statues.

 

"Six souls, imprisoned within the chains of death. Rekindle the

flames of life from the spirits of the weak!"

So the player must light the flames before the statues in order of their strength; each of the statues each have a riddle of sorts written on them.

The basic premise to this is triggering the switches in the correct order but with a riddle making it a bit more of a challenge.

 

These two puzzles in particular I'd like to try and integrate something like this into the technical report- demo on RPG maker, to see if it works well.

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