Supernatural
detectives
I managed to
stumble across a surprisingly relevant book at the library when looking for
more books on astronomy/ horoscopes; Valerie Hope, Maurice Townsend, 1999,'The
paranormal investigator's handbook' , Collins & Brown Limited. I'll be
looking through it and see if perhaps it could help with the methods of their
work and possibly link to the detective element we are coming up with.
With our
detectives, we are integrating in the conventional detective elements; solving
a murder case, or missing persons- but obviously it would have supernatural
element running along with it. Similar to the 'Supernatural' series; which I
will also be looking into. '...how a paranormal investigator would go about
collecting and analyzing information on anomalous of paranormal phenomena.';
hopefully from that statement, researching information for the detectives and
their methods will be very helpful.
Just from
the introduction, the book mentions a widespread of different kinds of
paranormal activity worth mentioning; one section of which I won't bother
reading up on is the UFO activity. Our game is a fantasy, not a sci-fi.
There is a
portion of the book that solely covers the investigation process if the
paranormal phenomenon. It mentions a lot of checking out the normal
explanations for said paranormal event; so for instance finding a more logical
explanation for it before stepping into the supernatural reason.
Before
starting the investigation, it points out the general decorum one needs to
consider when doing so. It is mostly being that the person must always respect
the witness and locations confidentiality; also treating them with a degree of
professionalism- don't push the witness and remain impartial. 'Never enter the
premises without first getting permission'; personally I can imagine that our
pair of wayward detectives would completely ignore this point, also with the
RPG elements they would encounter combat along with the investigation.
Background
research into the specific supernatural activity would be essential; our two
characters would most likely have and extensive knowledge over most of their
field. How they acquire the information
of potential cases is something our group will need to work out.
The stages
of the process go over; how to interview the witness; the time of said event;
reviewing the incident; using reconstructions; background research; watching
for hoaxes; how to record and anomaly. A few of these need not be applied
either due to the setting of our world or it wouldn't integrate well into the
gameplay of our demo.
The
interview process is a section we are certain that we will have for the demo of
the game; it is an integral part of any detective work and it isn't difficult
to apply into the game itself. For example if the player has some relevant
evidence towards the case, they can possibly present it to the witness and
there by unlocking more or different questions.
time of the
event
One of the
characters would probably mention the time of which it occurred or is
documented somewhere in the game; not a feature that would require much looking
into for the demo.
reviewing
the incident
This is
basically going to the 'scene of the crime' so to speak, and getting a
first-hand view of the area of interest. 'Draw a plan, ideally to scale.' - The
character could possibly jot it down in a memo for reference and then use it in
questioning. It goes on to describe what would usually be done at a crime
scene; checking suspicious areas, taking photos; any physical evidence.
Visualising what occurred at the scene; as we are creating the scenario, we can
come up with various methods that the characters will work this out.
using
reconstructions
This may not
be ideal for the gameplay and probably wouldn't fit the characters natures in
doing so. The man is overly laid back and the woman is too impatient. Also they
are wayward detectives, there is a slim chance that they would have access to
that kind of equipment.
background
research
This could
possibly be integrated into the gameplay as they will visit new areas and need
to learn of the history of the location or what is relevant to it.
watch for
hoaxes
Obviously
not everyone is superstitious or perhaps just mucking about with the
investigator; in our game we have yet to fully flesh out our world so I'm not sure
how such a subject would be viewed upon in its culture. However, either way
that could be an interesting part in the plot; someone tricking the team to an
area where something supernatural may have happened but turns out to be a trap;
possibly.
how to
record and anomaly
Not really
applicable; the pair knows supernatural things exist.
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