Golden Sun
I have
chosen to look at this particular Gameboy Advance game as it ticks a lot of the
boxes that we are looking at in our game. The mechanics and graphics are pretty
much the on the dot for what we are looking for in particular; I'll also be
analyzing the character 'Alex' as he in particular I feel will give me a better
idea into the inner workings of such a character; due to him being similar to
our character The prince. 'Alex' is
somewhat of the main antagonist, but unlike the traditional, he plays as a
'companion' to the party through the game.
Upon his
first appearance in the game he is evidently sided with the antagonists who the
party are hell bent on stopping
throughout the first instalment of the game. The main antagonists are
two 'fire adepts' from the same home town, Saturos and Menardi, they are the
most often seen and are clearly against you. They hold 'hostage' two of the
protagonists companions, Jenna and Kraden. The final member is Jenna's Brother
Felix, who was believed to be dead, but is now following the antagonists for
reasons that are not mentioned until much later. Swinging back to Alex, it does
seem like an odd group, why and how did he become part of this group? How is
never clearly mentioned, but Saturos and Menardi trust him enough to be a part
of the group.
Unlike them,
he is a very cool, level headed character, with a bit of a silver tongue. In
terms of combat, it is literally never seen from him save for one occasion at
the start of the second game; which gives the example to the player that Alex
is by no means weak, but simply, as stated by him "I do not wish to inflict unnecessary
bloodshed.". This is further backed up by one of the protagonists that
join that party, Mia; who is from the same clan and was taught the same
abilities (Both are what is known as 'Water adepts'); she is baffled by Alex's
ability to teleport at will- the most frequent example of his abilities. So
even with the extent of knowledge that I have on this character there is literally
so many unanswered questions about him; which I found quite interesting and
actually quite logical- what is there to gain by telling people your secrets?
He tactfully dodges questions that reach such subjects.
This does ripple over to the player over
time, questioning whether they can truly trust him or not.
In the second game, you play as Felix and
are this time working to the same end as Alex- which would imply that he would join the group. He ironically says that
he works better alone but makes appearances over the course of the game; also
seemingly switching sides yet again as the party is being 'too slow' and joins
yet another group.
And this is all to meet his own ends of gaining
the ultimate power and immortality. A pretty common motive for an antagonist;
but his methods to go about it are what I love so much about this character.
Our prince is along a similar strand of how he covers his true motives and
plays to the fellow protagonists; unlike
Alex our Princes motives are childish and have a lot less grandeur to it; he
also has plays a completely different facade to conceal his motives.
The mechanics and gameplay of Golden Sun
is very similar to what we are capable of doing on RPG Maker, unlike usual RPGs
with a side view battle screen -which is our aim for our demo; Golden sun has a
more cinematic style of switching perspectives, from slightly angled behind the
party to behind the enemies. Unfortunately with the amount of time we have, we aren't
being that excessive with the battle system. Our main focus is the integration
of elements of detective and puzzle work.
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