Saturday, 6 October 2012

Bouncing around ideas


Jade Philipps, Kyle Bamford and myself had chosen to work together for 3rd year with the primary focus being on 2D art; we had teamed up prior for the 3DS MMO mini project and it proved as a very good 'trial run' so to speak and felt we could produce some good work and an interesting narrative.

We met up and bounced some ideas around a couple of weeks before the start of the academic year, here are some of the notes we jotted down.

Traditional RPG

Fantasy Setting with a dark sub-genre.

Inspiration of the 'dark' style : Supernatural, Persona (Shin megami Tensei), Shadow Hearts

Agreed with the use of Mythology

Large world, long storyline which would give us more freedom with designs

Different races , the group thanks to a convenient chain of events landed with races inspired bt horoscopes

Plot: choice between whether it progressively escalates or a journey leading to a revelation.

Main characters:

2 integral main characters: Wayward detectives, 1 male, 1 female.

The detectives also have a fellow npc party member at the start- used in demo

Detectives have a secret, not revealed for a large portion of the game.

The plot revolves around the main party of 4: The remaining two being a prince and his guard.

Dark 'atmosphere' worsening- the detectives trying to rectify this

An Organisation trying to fix this too along with hunting after the main 2: A smoker + Luffy-esque relationship.

Alex (GS) Archetype antagonist

FFII 'Wild Rose' Investigation system

 

Characters

Detectives

Older man , 28

-calm

-laid back , TOO laid back

-focused

Younger woman, 24

- hot headed

-energetic

-devil may care

-passionate

Prince, 20

-lacks common sense

-timid

-over curious

-chivilrous

Guard, 33

-loyal

-straight as an arrow

-dedicated

 

The duo have a past together before the start of game

-The idea settled with the two witnessed the 'birth' of magic., they are the last witnesses to this, hence being hunted by the organisation, all this happened 10 years ago. So they would be in their teens, but we aimed for this as it would certainly tighten their bond with one another.

Antagonists incentive -the prince

after much deliberation over deep reasons, we actually picked boredom for the antagonists reason.

He finds out about the incident mentioned earlier, in conjunction finding out about the 2 witnesses- the detectives.

 

Races- based off of horoscopes

Pisces- Merfolk

Aries- Fluffy, live on moors

Aquarius- Sea Folk, Shipwright

Taurus- Well built, Horns, lives on plains

Capricorn- Goat people

Cancer- 4-6 arms, damage dealer, bog like location.

Scorpio- desert folk, assassin-like

Libra-HIPPIES, attuned to the world

Virgo- essentially humans

Sagittarius- centaur

Leo- thick luxurious hair, honourable, one of the capitals

Gemini-located on an island, fairly isolated

 

The flow of the Demo, Start of the plot.

tutorials- Main 2 characters separate to each tutorial

male, battle system tutorial

Female, investigation tutorial

The two meet, leading to another investigation, followed by a boss fight with a full party.

 

Sprites,

wandering/ world map sprites- chibi

conversations- 999 style, full size cut at waist

in battle- similar to pokemon

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