Sunday, 3 February 2013

Starting the script

1st Febuary, Our group got together to start writing up the script for the demo.
Initially we imagined that a large portion of our script would be completed, on the day. While following the flowchart of events made in the design document, we had only managed to get through the beginning sequence involving Coste- our female lead.

3rd Febuary, We managed to round off Coste's sequence of the game and had to remove the introduction to the bluff mechanic as we all felt that it didn't flow well with our writing.
The tutorial was supposed to be used while she is talking to a bunch of kids, but we found that bluffing her way while talking to children just wouldn't work. Instead we replaced it with Coste playing a game with the children instead. As we had already explained how the mechanics of bluffing worked in our design document we can consider leaving it out for demo; we decided that if it didn't flow well with the plot then there was no reason to force it in .

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