developed further by making a mock up of the map on RPG maker
1. The entrance of the town, fairly basic, we wanted there to be a gate and outer walls, aside from that there needn't be anything too overly fantastic about it. This is where the two detectives will be introduced.
2. Above from the first area is the housing estate, we estimated at about 4-5 houses that the player can actually enter. From the top left, going between the houses leads to the beach; top right leads to to the towns centre.
3. Using the existing graphics and map properties it was difficult to get exactly what we wanted as a mock up in this. I needed the port setting for the docks but the beach and shallow water that was needed I could only find in the beach map.
4. The centre of town, main features we needed was the Inn (Top left), a pub (right) and a shop/market (bottom left). Nothing difficult arose when making it. Going past the inn on the left will send the player to the school and playground. Top left leads to the church.
5. The school, plus the playground, when making the building I thought it would work if it didn't entirely fit on the map due to the playground taking up a large portion of the area- since it's quite an important area.
6. Church entrance, the curch map does't have a fence or a wooden wall graphic, so the stone wall and small house on the right had to me made with stone, but its just to get the gist of what layout could be used.
7. Graveyard and crypt. Nothing much to describe here, explains itself, the map leads on to the crypt at the top. This has not been made as our group has yet to plan out the dungeon.







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